Art Bully Productions

It was always a great pleasure to work on projects from Art Bully Productions LLC, a well known studio in the AAA game industry. My contributions included 3D high/low poly modeling, uv, texturing, and shading. Ensuring the game assets meet the artistic and technical standards of the projects.

Front Normal Map Front A Panorama Ben 10 Mucillator Male Zombie Close Up Male Zombie Sculpt Close Up Male Zombie Turntable soma counterstrike3 counterstrike1 Illfonic 1 Illfonic 2 Illfonic 4 silentscope3 Render 2 ZBrush Document 1 Makeshift Bow Textures ZBrush Document 2

THQ Kaos Studios

A collection of my work at Kaos Studios, the developer behind the Homefront and Frontline Fuel of War game titles as well as Desert Combat (Battlefield 1942 mod). I was part of the character asset and concept art team.

Connor Connor 2 Connor ZBrush Homefront 2 Perspective

Avalanche Studios

A game character model I did for Avalanche Studios NYC. I used Zbrush, Marvelous Design, Maya, and Substance Painter to create this asset.

characterstrip.webp screen-2017-03-27_02-05-07.webp zbrush-screengrab04.webp substance01.webp screen-2017-03-25_15-28-03.webp screen-2017-03-24_19-52-23.webp screen-2017-03-24_19-55-24.webp screen-2017-03-25_14-47-16.webp screen-2017-03-25_14-54-02.webp

Autodesk

I was hired to help create a dragon asset to promote Autodesk's in-house developed Stingray game engine.

Autodesk 34 Zoom Autodesk 41