Art Test

A collection of images from the stylized character art test I did for Avalanche Studios NYC. I used Zbrush, Marvelous Design, Maya, and Substance Painter to create this asset.

characterstrip.webp screen-2017-03-24_19-42-07.webp screen-2017-03-24_19-44-05.webp screen-2017-03-24_19-47-59.webp screen-2017-03-24_19-49-53.webp screen-2017-03-24_19-52-23.webp screen-2017-03-24_19-55-24.webp screen-2017-03-24_19-56-11.webp screen-2017-03-25_14-47-16.webp screen-2017-03-25_14-48-33.webp screen-2017-03-25_14-49-07.webp screen-2017-03-25_14-51-23.webp screen-2017-03-25_14-54-02.webp screen-2017-03-25_15-28-03.webp screen-2017-03-27_02-05-07.webp screen-2017-03-27_02-06-31.webp screen-2017-03-27_02-07-09.webp substance01.webp zbrush-screengrab04.webp screen-2017-03-25_14-50-38.webp zbrush-screengrab02.webp

Blender Grease Pencil

I developed a bunch of custom brushes to mimic traditional media using Blender's Grease Pencil feature. A custom brush builder was create to build and test new brushes more easily. Along with a customized painting UI layout that was added to my blender's startup file, I can make both 3d and 2d art within a single application right away using this bespoke setup.

clipboard-1.webp clipboard-2.webp clipboard-3.webp untitled.webp clipboard-1.webp

Blender Grease Pencil Painterly

2D Concept Art

A collection of images I painted using Krita, Magma, etc, while looking for an alternative to Photoshop

llcg-egwkr4iicskqt9dahls-f-1000022448.webp portrait-1.webp art-boy-1.webp

Abducted

Early alien creature design I did for a mobile game. It's a hunter boss character inspired by Aliens and Resident Evil.

Tormentor_concept1A.webp Tormentor3b.webp larry-leung-tormentor-concept1b.webp larry-leung-the-tormentor-body-shot-larryedit2.webp